Shot 4 arrival from the hallway. Camera in the dim corridor, blue-hairedVerifizierter Prompt
Shot 4 — arrival from the hallway. Camera in the dim corridor, blue-haired girl and black-haired boy sprinting toward the wooden classroom door, scythe and hammer in hand; they burst through into the grey daylight room and plant their feet, weapons raised, sizing up the monster.
Shot 5 — monster's first move, wide. Monster lunges forward with a wide clawed swipe, sweeping three desks aside in one motion; camera pulls back fast to keep the full swipe in frame, wood splintering across the tile floor.
Shot 6 — boy dodges, low tracking. Low tracking shot following the boy sliding under the swipe, hammer dragging sparks off the floor as he repositions behind the monster's flank.
Shot 7 — girl's opening strike, close-up slow-mo. Close-up slow motion, blue-haired girl closing from the opposite side, scythe blade catching the monster's forearm, hot pink ichor spraying in thick suspended arcs against the window light.
Shot 8 — monster retaliates, whip-pan. Monster whirls and back-hands her mid-recovery; whip-pan follows her body skidding across a row of desks, papers scattering, before she catches herself against a chair.
Shot 9 — boy's counter from the flank, dutch angle. Dutch-angle shot, boy swinging the hammer into the monster's exposed hind leg from behind while it's still turned toward the girl, joint buckling under the impact, monster staggering off-balance.
Shot 10 — regroup, mid-fight dialogue. Both fighters land back to back in the center of the room, weapons still raised, monster recovering its footing a few meters off; camera does a slow circular push around them. Boy (Japanese): 「息合わせるぞ、上と下で。」
(Translation: "Let's sync up — high and low.")
Girl (Japanese): 「了解、合図出して。」
(Translation: "Got it, give the signal.")
Shot 11 — boy attacks from behind, low wide. Low wide shot, boy sprinting around the monster's blind side as it turns to face the girl, hammer rising for a full swing into its back, driving it forward off-balance.
Shot 12 — girl leaps, upward tracking shot. Camera tilts and tracks upward with her as she springs off an overturned desk, scythe raised high overhead, silhouetted against the window light as the monster staggers directly beneath her.
Shot 13 — slow-mo descent and kill strike. Slow motion, girl descending in a full arc, scythe driving down through the monster's shoulder and central eye, a scream tearing from her throat as hot pink ichor bursts upward around the blade; monster's roar collapses into a low groan.
Shot 14 — collapse, wide static. Wide static shot, the monster's mass folding inward and crashing face-first onto the tile floor, dust and loose papers scattering outward, the room settling into stillness.Shot 15 — aftermath, general plan. Wide general shot, both fighters standing over the fallen monster, weapons lowered, chests heaving; boy lets the hammer head drop to the floor with a thud, girl wipes pink fluid off her cheek and starts laughing between breaths, boy laughs too, leaning against a desk, both grinning and shoulder-checking each other in the overcast daylight.
Shot 4 — arrival from the hallway. Camera in the dim corridor, blue-haired girl and black-haired boy sprinting toward the wooden classroom door, scythe and hammer in hand; they burst through into the grey daylight room and plant their feet, weapons raised, sizing up the monster.
Shot 5 — monster's first move, wide. Monster lunges forward with a wide clawed swipe, sweeping three desks aside in one motion; camera pulls back fast to keep the full swipe in frame, wood splintering across the tile floor.
Shot 6 — boy dodges, low tracking. Low tracking shot following the boy sliding under the swipe, hammer dragging sparks off the floor as he repositions behind the monster's flank.
Shot 7 — girl's opening strike, close-up slow-mo. Close-up slow motion, blue-haired girl closing from the opposite side, scythe blade catching the monster's forearm, hot pink ichor spraying in thick suspended arcs against the window light.
Shot 8 — monster retaliates, whip-pan. Monster whirls and back-hands her mid-recovery; whip-pan follows her body skidding across a row of desks, papers scattering, before she catches herself against a chair.
Shot 9 — boy's counter from the flank, dutch angle. Dutch-angle shot, boy swinging the hammer into the monster's exposed hind leg from behind while it's still turned toward the girl, joint buckling under the impact, monster staggering off-balance.
Shot 10 — regroup, mid-fight dialogue. Both fighters land back to back in the center of the room, weapons still raised, monster recovering its footing a few meters off; camera does a slow circular push around them. Boy (Japanese): 「息合わせるぞ、上と下で。」
(Translation: "Let's sync up — high and low.")
Girl (Japanese): 「了解、合図出して。」
(Translation: "Got it, give the signal.")
Shot 11 — boy attacks from behind, low wide. Low wide shot, boy sprinting around the monster's blind side as it turns to face the girl, hammer rising for a full swing into its back, driving it forward off-balance.
Shot 12 — girl leaps, upward tracking shot. Camera tilts and tracks upward with her as she springs off an overturned desk, scythe raised high overhead, silhouetted against the window light as the monster staggers directly beneath her.
Shot 13 — slow-mo descent and kill strike. Slow motion, girl descending in a full arc, scythe driving down through the monster's shoulder and central eye, a scream tearing from her throat as hot pink ichor bursts upward around the blade; monster's roar collapses into a low groan.
Shot 14 — collapse, wide static. Wide static shot, the monster's mass folding inward and crashing face-first onto the tile floor, dust and loose papers scattering outward, the room settling into stillness.Shot 15 — aftermath, general plan. Wide general shot, both fighters standing over the fallen monster, weapons lowered, chests heaving; boy lets the hammer head drop to the floor with a thud, girl wipes pink fluid off her cheek and starts laughing between breaths, boy laughs too, leaning against a desk, both grinning and shoulder-checking each other in the overcast daylight.
16:9
Create a 15-second photorealistic Korean shampoo commercial using @image1 asVerifizierter Prompt
Create a 15-second photorealistic Korean shampoo commercial using @image1 as the exact reference for the female model, shampoo bottle, bathroom, hairstyle, and visual style.
A young Korean woman looks at her long hair in a bright white bathroom and notices that it appears dry and lacks softness. She uses Lilac Bloom Shampoo, dispenses the clear gel into her palm, then washes her hair with rich soft foam. Show elegant close-ups of the shampoo bottle, pump, foam, wet hair, and clean water.
After drying, her long black hair looks smooth, healthy, glossy, and moves naturally in a gentle breeze. End with the same woman smiling at the camera while holding the shampoo bottle beside her face and saying in Korean:
「릴락 블룸으로, 오늘도 부드럽게 빛나.」
Create a 15-second photorealistic Korean shampoo commercial using @image1 as the exact reference for the female model, shampoo bottle, bathroom, hairstyle, and visual style.
A young Korean woman looks at her long hair in a bright white bathroom and notices that it appears dry and lacks softness. She uses Lilac Bloom Shampoo, dispenses the clear gel into her palm, then washes her hair with rich soft foam. Show elegant close-ups of the shampoo bottle, pump, foam, wet hair, and clean water.
After drying, her long black hair looks smooth, healthy, glossy, and moves naturally in a gentle breeze. End with the same woman smiling at the camera while holding the shampoo bottle beside her face and saying in Korean:
「릴락 블룸으로, 오늘도 부드럽게 빛나.」
91:114
A professional 12-panel video production storyboard template sheet, verticalVerifizierter Prompt
A professional 12-panel video production storyboard template sheet, vertical 9:16 layout, clean graphic design, dark gray and white aesthetic.
[Header Section]: At the top, bold stylized text reads "FIFA COLORFUL MUG" alongside a golden FIFA World Cup trophy graphic. Below it, a yellow banner reads "ASMR UNBOXING - POV HAND".
[Grid Layout]: The main body is a 4-row by 3-column grid containing 12 square photographic panels. Each panel has a blue numbered badge (1-12) with timestamps in the top left corner.
[Visuals]: The photos feature first-person POV close-ups of hands unboxing a glossy black ceramic mug adorned with a vibrant, multi-colored block pattern (red, green, blue, yellow, purple) and the gold FIFA logo. The packaging is a matching colorful display box. Shot with an 85mm lens, f/1.8, utilizing soft volumetric studio lighting, rim lighting, and cinematic color grading on a dark textured mat. Raw, 8K resolution, photorealistic. Playful white handwritten doodles and text overlays (e.g., "NEW!", "WOW!", "Beautiful!") are sketched directly over the images.
[Footer Section]: The bottom is divided into two technical sections.
Left: "DETAIL HIGHLIGHTS" with four circular macro-shot cutouts labeled: "FIFA Logo" "Premium Glossy Finish" "High Quality Ceramic" "Gift Box Packaging"
Right: "PACKAGING & SIZE" displaying dimensional wireframe arrows and measurements for the box (10.2 cm × 11.5 cm × 8.8 cm) and the mug (9.5 cm × 8.2 cm).
High contrast, vector style infographic layout, print ready asset.
A professional 12-panel video production storyboard template sheet, vertical 9:16 layout, clean graphic design, dark gray and white aesthetic.
[Header Section]: At the top, bold stylized text reads "FIFA COLORFUL MUG" alongside a golden FIFA World Cup trophy graphic. Below it, a yellow banner reads "ASMR UNBOXING - POV HAND".
[Grid Layout]: The main body is a 4-row by 3-column grid containing 12 square photographic panels. Each panel has a blue numbered badge (1-12) with timestamps in the top left corner.
[Visuals]: The photos feature first-person POV close-ups of hands unboxing a glossy black ceramic mug adorned with a vibrant, multi-colored block pattern (red, green, blue, yellow, purple) and the gold FIFA logo. The packaging is a matching colorful display box. Shot with an 85mm lens, f/1.8, utilizing soft volumetric studio lighting, rim lighting, and cinematic color grading on a dark textured mat. Raw, 8K resolution, photorealistic. Playful white handwritten doodles and text overlays (e.g., "NEW!", "WOW!", "Beautiful!") are sketched directly over the images.
[Footer Section]: The bottom is divided into two technical sections.
Left: "DETAIL HIGHLIGHTS" with four circular macro-shot cutouts labeled: "FIFA Logo" "Premium Glossy Finish" "High Quality Ceramic" "Gift Box Packaging"
Right: "PACKAGING & SIZE" displaying dimensional wireframe arrows and measurements for the box (10.2 cm × 11.5 cm × 8.8 cm) and the mug (9.5 cm × 8.2 cm).
High contrast, vector style infographic layout, print ready asset.
9:16
Hyper-realistic cinematic action sequence using all uploaded images asVerifizierter Prompt
Hyper-realistic cinematic action sequence using all uploaded images as visual references, presented as one seamless, unbroken continuous shot. A lone motorbike rider begins as a tiny silhouette crossing a glowing meadow beneath an immense, shadowed forest canopy. The camera descends rapidly from a sweeping aerial view, skimming the grass before locking beside the bike as it enters a corridor of colossal moss-covered trees. The rider accelerates through wet earth, drifting around roots and rocks as mud, leaves, water droplets, and mist explode into the air. The camera swings behind the rider for an intense low chase, circles smoothly around the bike, then races ahead while facing backward through shafts of green daylight. Without any cuts, the trail rises onto an abandoned railway bridge covered in vines, passing forgotten overgrown train carriages and a dark tunnel entrance. The camera drops beneath the bridge to reveal the river and vast forest below, then climbs back around the rider as the bridge transforms into a narrow elevated ridge. The motorcycle bursts into a luminous clearing at the edge of a towering grass-covered cliff. The camera pulls dramatically outward into an immense panoramic view, revealing the rider suspended above an endless emerald valley. Maintain consistent rider, bike, lighting, forest geography, momentum, cinematic realism, natural motion blur, atmospheric depth, and fluid camera movement throughout.
Hyper-realistic cinematic action sequence using all uploaded images as visual references, presented as one seamless, unbroken continuous shot. A lone motorbike rider begins as a tiny silhouette crossing a glowing meadow beneath an immense, shadowed forest canopy. The camera descends rapidly from a sweeping aerial view, skimming the grass before locking beside the bike as it enters a corridor of colossal moss-covered trees. The rider accelerates through wet earth, drifting around roots and rocks as mud, leaves, water droplets, and mist explode into the air. The camera swings behind the rider for an intense low chase, circles smoothly around the bike, then races ahead while facing backward through shafts of green daylight. Without any cuts, the trail rises onto an abandoned railway bridge covered in vines, passing forgotten overgrown train carriages and a dark tunnel entrance. The camera drops beneath the bridge to reveal the river and vast forest below, then climbs back around the rider as the bridge transforms into a narrow elevated ridge. The motorcycle bursts into a luminous clearing at the edge of a towering grass-covered cliff. The camera pulls dramatically outward into an immense panoramic view, revealing the rider suspended above an endless emerald valley. Maintain consistent rider, bike, lighting, forest geography, momentum, cinematic realism, natural motion blur, atmospheric depth, and fluid camera movement throughout.
16:9
Young Korean woman, early 20s, natural everyday appearance, oversized softVerifizierter Prompt
Main Subject:
Young Korean woman, early 20s, natural everyday appearance, oversized soft grey t-shirt over loose shorts, hair in a messy low bun, minimal makeup, realistic skin texture, calm gentle personality.
Location: Small apartment balcony overlooking a quiet residential street, early morning. Potted plants on shelves, hanging wind chime, drying laundry rack in corner, soft morning haze over rooftops. No commercial elements, no crowds.
Visual Style: Ultra-realistic documentary realism, calm unscripted feeling, natural soft morning light.
Camera Style: Early 2000s consumer DV camcorder aesthetic, handheld shake, autofocus hunting between plants and her face, exposure pumping as sun shifts behind clouds, soft grain, faded colors. No stabilization.
Timeline (15 sec, each slot = 2 compressed beats):
00:00–00:03 → She waters a small potted plant, then gently touches a leaf, checking it closely.
00:03–00:06 → She turns to camera saying "얘 요즘 잘 자라고 있어" ("This one's been growing well lately"), smiling softly.
00:06–00:09 → She leans on the railing, then looks out at the quiet street below.
00:09–00:12 → A light breeze moves her hair; she brushes it back, then yawns naturally.
00:12–00:15 → She glances at camera saying "오늘 날씨 좋다" ("The weather's nice today"), then turns back inside as it fades.
Audio : Wind chime tinkling, distant birds, faint street sounds below, fabric rustling. Her dialogue as noted above. No music.
Goal: A quiet, authentic morning balcony moment calm, warm, deeply believable.
Main Subject:
Young Korean woman, early 20s, natural everyday appearance, oversized soft grey t-shirt over loose shorts, hair in a messy low bun, minimal makeup, realistic skin texture, calm gentle personality.
Location: Small apartment balcony overlooking a quiet residential street, early morning. Potted plants on shelves, hanging wind chime, drying laundry rack in corner, soft morning haze over rooftops. No commercial elements, no crowds.
Visual Style: Ultra-realistic documentary realism, calm unscripted feeling, natural soft morning light.
Camera Style: Early 2000s consumer DV camcorder aesthetic, handheld shake, autofocus hunting between plants and her face, exposure pumping as sun shifts behind clouds, soft grain, faded colors. No stabilization.
Timeline (15 sec, each slot = 2 compressed beats):
00:00–00:03 → She waters a small potted plant, then gently touches a leaf, checking it closely.
00:03–00:06 → She turns to camera saying "얘 요즘 잘 자라고 있어" ("This one's been growing well lately"), smiling softly.
00:06–00:09 → She leans on the railing, then looks out at the quiet street below.
00:09–00:12 → A light breeze moves her hair; she brushes it back, then yawns naturally.
00:12–00:15 → She glances at camera saying "오늘 날씨 좋다" ("The weather's nice today"), then turns back inside as it fades.
Audio : Wind chime tinkling, distant birds, faint street sounds below, fabric rustling. Her dialogue as noted above. No music.
Goal: A quiet, authentic morning balcony moment calm, warm, deeply believable.
Create a realistic 15-second vertical (9:16) handheld smartphone vlog . The video begins outside a modern supermarket in bright daylight. She holds the phone in selfie mode, smiles, and says, "Come grocery shopping with me!" She walks inside while pushing a shopping cart, naturally filming herself. She picks fresh strawberries, bananas, vegetables, milk, bread, cereal, and snacks, occasionally turning the camera to show what's going into the cart. Include close-up shots of products, authentic aisle lighting, and realistic interactions with the environment. She laughs after finding her favorite snack, then films herself using the self-checkout. The final scene shows her walking out of the supermarket carrying grocery bags and an iced coffee, smiling at the camera and saying, "Shopping done! See you in my next vlog!" Ultra-realistic, cinematic smartphone footage, natural facial expressions, smooth handheld camera movement, realistic lighting, 4K quality, shallow depth of field, no AI artifacts, lifestyle influencer aesthetic.
Create a realistic 15-second vertical (9:16) handheld smartphone vlog . The video begins outside a modern supermarket in bright daylight. She holds the phone in selfie mode, smiles, and says, "Come grocery shopping with me!" She walks inside while pushing a shopping cart, naturally filming herself. She picks fresh strawberries, bananas, vegetables, milk, bread, cereal, and snacks, occasionally turning the camera to show what's going into the cart. Include close-up shots of products, authentic aisle lighting, and realistic interactions with the environment. She laughs after finding her favorite snack, then films herself using the self-checkout. The final scene shows her walking out of the supermarket carrying grocery bags and an iced coffee, smiling at the camera and saying, "Shopping done! See you in my next vlog!" Ultra-realistic, cinematic smartphone footage, natural facial expressions, smooth handheld camera movement, realistic lighting, 4K quality, shallow depth of field, no AI artifacts, lifestyle influencer aesthetic.
9:16
K cinematic. Photorealistic no 3D render, no game engine, no game-cutsceneVerifizierter Prompt
Style: 8K cinematic. Photorealistic — no 3D render, no game engine, no game-cutscene aesthetic. Cinematography: naturalistic master cinematography with energy — reactive handheld-in-zero-G feel, dynamic reframing. Lighting: Natural light only — hard raw sunlight from one side, deep black-space shadow on the other, soft cool blue Earthshine and albedo glow from the pristine intact planet below. No fill. Color: 60:30:10 — dominant black space + white suit / secondary deep cobalt-blue Earth oceans & atmosphere / accent soft white cloud swirls + thin atmospheric limb. Camera: Physical cine lens. 180° shutter motion blur. Zero-G float with active micro-tremor and reactive sway. Skin/Fur: Pore and fur-level realism through the visor — fogged breath on glass, wet living canine eyes with catch-lights, real blinking, wet nose, fine facial whiskers, panting micro-movements. Acting: top-tier cinematic and REAL CANINE — natural blinking, darting eye-line, pupils reacting to flare, ear micro-flinches inside helmet, snout tension, lips parting on a panting breath, brow softening in pure awe, head gently tilting as the planet drifts past. Every motion reads as a real living dog, not an animation or mannequin. Physics: Inertia and zero-G respected — no down direction, no fake gravity. Composition: Rule of thirds + golden ratio, but allowed to break dynamically for impact. Single FREELY-DRIFTING suited canine figure against the immense, completely intact living Earth. Continuity: Dog, suit, and the perfect whole Earth identical across the take. Technical: 24fps smooth motion. 8K detail. No jitter. 8-second duration.
WORLD — Below and filling the sky: the Earth completely intact, whole, and pristine — a perfect blue marble hanging in the void. No cracks, no fire, no lava, no explosions, no shattered fragments. Continents green and brown under soft white cloud systems, oceans deep cobalt, polar ice bright, the thin glowing atmospheric limb curving gracefully against black space. Real planetary mass and scale, rotating slowly with natural orbital motion. Soft Earthshine and sunlight underlighting the suit from below. Real orbital physics — not a game render.
LOCATION — STYLE REFERENCE ONLY, not a fixed keyframe. Open vacuum in low orbit above a completely intact, living Earth — black starfield, the full unbroken planet filling the view, thin blue atmosphere glowing at the limb, soft cloud patterns and continents drifting slowly past. NO spacecraft, NO station, NO rocket in frame. Model extends the world; the dog floats free in open vacuum.
ACTION — ONE CONTINUOUS TAKE, single unbroken move, NO cuts (8 seconds total).
0:00–0:02 (HOOK) — extreme tight on the dog's helmet visor as the brilliant blue limb of Earth curves across the glass right at the lens; the dog's warm brown eyes snap to it, blinking slowly and softening in pure awe inside the helmet.
0:02–0:05 — camera whips back and arcs around the dog with energy, revealing the intact canine suit and its freely-drifting untethered body, then craning out to expose the perfect whole Earth filling the sky, continents and cloud systems slowly rotating beneath.
0:05–0:08 — fast reactive push back toward the dog's face as sunlight flares across the visor; the dog turns its head gently to track the planet’s curve, eyes wide with wonder, panting breath softly fogging the glass bubble, floating small and alone against the vast living Earth as stars drift across the lens.
CAMERA — DYNAMIC continuous move: reactive zero-G drift, energetic arcs and whip-reframes, quick push-ins and crane-outs, speed ramps within the single 8-second take (never a cut), micro-tremor and handheld-in-vacuum sway throughout. Camera reacts to the beauty — swings to follow the glowing atmospheric limb and sun-kissed cloud tops. Hard optical sun-flares and lens bloom whenever raw sun or the bright Earth limb crosses the front element.
STYLE — Dominant black space + white suit 60% / Secondary deep cobalt-blue Earth 30% / Accent soft white clouds + atmospheric glow 10%. WB 5800K. Hard single-source sun, no fill, gentle cool Earthshine underlight from the intact planet.
CONSTRAINTS — 21:9 aspect ratio. EXACTLY 8 SECONDS. ONE CONTINUOUS SHOT — absolutely NO hard cuts, even through speed ramps and whip-moves. Dynamic zero-G camera with reactive energy + micro-tremor. Default real-time, with occasional brief speed-ramp for impact (still one continuous shot, no slow-mo abuse). Dog is UNTETHERED — NO tether, NO cable, NO rope, attached to nothing, freely drifting. Suit stays fully INTACT — never breaks or tears. Intact Earth reads as real planetary mass with real atmosphere, oceans, clouds and orbital physics at colossal scale — NO destruction of any kind. Sun-flares optical. Wet canine eyes and snout behind visor with natural blinking and living micro-expressions; dog identity consistent across the entire take. Photoreal throughout.
AUDIO — "NO MUSIC. SFX ONLY — diegetic and suit-internal audio. No score of any kind." Close suit interior: amplified calm dog panting with soft wonder, comms static hiss, suit fan hum, faint creak of the suit seams under reactive movement; external is pure silent vacuum with only the faintest muffled low-frequency orbital hum transmitted through contact.
Style: 8K cinematic. Photorealistic — no 3D render, no game engine, no game-cutscene aesthetic. Cinematography: naturalistic master cinematography with energy — reactive handheld-in-zero-G feel, dynamic reframing. Lighting: Natural light only — hard raw sunlight from one side, deep black-space shadow on the other, soft cool blue Earthshine and albedo glow from the pristine intact planet below. No fill. Color: 60:30:10 — dominant black space + white suit / secondary deep cobalt-blue Earth oceans & atmosphere / accent soft white cloud swirls + thin atmospheric limb. Camera: Physical cine lens. 180° shutter motion blur. Zero-G float with active micro-tremor and reactive sway. Skin/Fur: Pore and fur-level realism through the visor — fogged breath on glass, wet living canine eyes with catch-lights, real blinking, wet nose, fine facial whiskers, panting micro-movements. Acting: top-tier cinematic and REAL CANINE — natural blinking, darting eye-line, pupils reacting to flare, ear micro-flinches inside helmet, snout tension, lips parting on a panting breath, brow softening in pure awe, head gently tilting as the planet drifts past. Every motion reads as a real living dog, not an animation or mannequin. Physics: Inertia and zero-G respected — no down direction, no fake gravity. Composition: Rule of thirds + golden ratio, but allowed to break dynamically for impact. Single FREELY-DRIFTING suited canine figure against the immense, completely intact living Earth. Continuity: Dog, suit, and the perfect whole Earth identical across the take. Technical: 24fps smooth motion. 8K detail. No jitter. 8-second duration.
WORLD — Below and filling the sky: the Earth completely intact, whole, and pristine — a perfect blue marble hanging in the void. No cracks, no fire, no lava, no explosions, no shattered fragments. Continents green and brown under soft white cloud systems, oceans deep cobalt, polar ice bright, the thin glowing atmospheric limb curving gracefully against black space. Real planetary mass and scale, rotating slowly with natural orbital motion. Soft Earthshine and sunlight underlighting the suit from below. Real orbital physics — not a game render.
LOCATION — STYLE REFERENCE ONLY, not a fixed keyframe. Open vacuum in low orbit above a completely intact, living Earth — black starfield, the full unbroken planet filling the view, thin blue atmosphere glowing at the limb, soft cloud patterns and continents drifting slowly past. NO spacecraft, NO station, NO rocket in frame. Model extends the world; the dog floats free in open vacuum.
ACTION — ONE CONTINUOUS TAKE, single unbroken move, NO cuts (8 seconds total).
0:00–0:02 (HOOK) — extreme tight on the dog's helmet visor as the brilliant blue limb of Earth curves across the glass right at the lens; the dog's warm brown eyes snap to it, blinking slowly and softening in pure awe inside the helmet.
0:02–0:05 — camera whips back and arcs around the dog with energy, revealing the intact canine suit and its freely-drifting untethered body, then craning out to expose the perfect whole Earth filling the sky, continents and cloud systems slowly rotating beneath.
0:05–0:08 — fast reactive push back toward the dog's face as sunlight flares across the visor; the dog turns its head gently to track the planet’s curve, eyes wide with wonder, panting breath softly fogging the glass bubble, floating small and alone against the vast living Earth as stars drift across the lens.
CAMERA — DYNAMIC continuous move: reactive zero-G drift, energetic arcs and whip-reframes, quick push-ins and crane-outs, speed ramps within the single 8-second take (never a cut), micro-tremor and handheld-in-vacuum sway throughout. Camera reacts to the beauty — swings to follow the glowing atmospheric limb and sun-kissed cloud tops. Hard optical sun-flares and lens bloom whenever raw sun or the bright Earth limb crosses the front element.
STYLE — Dominant black space + white suit 60% / Secondary deep cobalt-blue Earth 30% / Accent soft white clouds + atmospheric glow 10%. WB 5800K. Hard single-source sun, no fill, gentle cool Earthshine underlight from the intact planet.
CONSTRAINTS — 21:9 aspect ratio. EXACTLY 8 SECONDS. ONE CONTINUOUS SHOT — absolutely NO hard cuts, even through speed ramps and whip-moves. Dynamic zero-G camera with reactive energy + micro-tremor. Default real-time, with occasional brief speed-ramp for impact (still one continuous shot, no slow-mo abuse). Dog is UNTETHERED — NO tether, NO cable, NO rope, attached to nothing, freely drifting. Suit stays fully INTACT — never breaks or tears. Intact Earth reads as real planetary mass with real atmosphere, oceans, clouds and orbital physics at colossal scale — NO destruction of any kind. Sun-flares optical. Wet canine eyes and snout behind visor with natural blinking and living micro-expressions; dog identity consistent across the entire take. Photoreal throughout.
AUDIO — "NO MUSIC. SFX ONLY — diegetic and suit-internal audio. No score of any kind." Close suit interior: amplified calm dog panting with soft wonder, comms static hiss, suit fan hum, faint creak of the suit seams under reactive movement; external is pure silent vacuum with only the faintest muffled low-frequency orbital hum transmitted through contact.
Retrofuristic sci-fi, stylized realism, impossible sky phenomena, neon megacity, epic atmosphere. Lone explorer in white tactical cloak with glowing visor. Nighttime city. A thin glowing line appears across the sky from horizon to horizon. The line widens into a gigantic crack. Through it, another universe becomes visible: upside-down cities, alien stars, and impossible geometry. Buildings begin floating toward the crack. The Scout races through streets as gravity bends upward. Camera flies toward the opening. Entire skyscrapers drift through the rift into the other universe. Final wide shot: two realities overlap in the sky, with cities hanging upside down above the Earth like reflections in a cosmic mirror. SFX: dimensional hum, cracking sky, wind distortion, cinematic boom.
Retrofuristic sci-fi, stylized realism, impossible sky phenomena, neon megacity, epic atmosphere. Lone explorer in white tactical cloak with glowing visor. Nighttime city. A thin glowing line appears across the sky from horizon to horizon. The line widens into a gigantic crack. Through it, another universe becomes visible: upside-down cities, alien stars, and impossible geometry. Buildings begin floating toward the crack. The Scout races through streets as gravity bends upward. Camera flies toward the opening. Entire skyscrapers drift through the rift into the other universe. Final wide shot: two realities overlap in the sky, with cities hanging upside down above the Earth like reflections in a cosmic mirror. SFX: dimensional hum, cracking sky, wind distortion, cinematic boom.
Stylized anime haunted tea ceremony beat: an elderly woman pours tea inside an abandoned tatami room, steam rising from the cup and slowly forming the shape of a long-lost guest. Dust floats in golden afternoon light, paper doors rattling gently though no wind enters the house. Slow push-in across the floor, tea reflections rippling with impossible memories, the woman’s calm face mirrored in the porcelain cup. The ghostly figure leans closer and the silence holds one beat past comfort.
Stylized anime haunted tea ceremony beat: an elderly woman pours tea inside an abandoned tatami room, steam rising from the cup and slowly forming the shape of a long-lost guest. Dust floats in golden afternoon light, paper doors rattling gently though no wind enters the house. Slow push-in across the floor, tea reflections rippling with impossible memories, the woman’s calm face mirrored in the porcelain cup. The ghostly figure leans closer and the silence holds one beat past comfort.
16:9
montage, multi-shot 3D animated feature film, Don't use one camera angle orVerifizierter Prompt
montage, multi-shot 3D animated feature film, Don't use one camera angle or single cut, vibrant glossy CGI render, Pixar-quality stylized animation, expressive cartoon character performance, subsurface-scattered fur and skin, cinematic lighting, sharp focus, high detail texture, depth of field mastery, dappled bright daylight, lush saturated jungle palette
In a lush overgrown jungle temple bathed in dappled bright daylight, three goofy creatures stand among giant mushrooms and mossy ancient ruins. A big shaggy orange horned monster with a rolled bedroll on his backpack bounces with excitement, a small round blue scaly dragon with little dorsal spikes clutches a glowing old treasure map in his clawed hands, and a towering mossy tree-creature with a goofy wide-eyed grin looms behind them. A tiny green creature peeks from the ferns in the foreground. The look is stylized 3D animated feature quality — vibrant, glossy, soft and warm, with playful expressive character animation.
Shot 1: Medium shot with a smooth playful push-in, the shaggy orange monster bounces on his feet and waves both furry arms overhead with a huge toothy grin, green eyes sparkling. Bursting with excitement he says: "Okay — today's the day, I can feel it in my fur!"
Shot 2: Close-up, the little blue dragon holds the old map up close as the parchment glows warm gold under his clawed fingers, his eyes darting across it then snapping wide. He taps the map and whispers: "Wait... the lost chamber — it's real."
Shot 3: Wide shot, the whole trio reacts together as the blue dragon thrusts a claw dramatically toward the overgrown temple, the orange monster gasping with joy and the towering tree-creature beaming behind them, while the tiny green creature pops up out of the ferns with wide eyes. They all gasp: "WHOA!"
Shot 4: Medium tracking shot bouncing along with them, the excited trio surges forward in a huddle, the orange monster sprinting in place and kicking up leaves and petals, the dragon clutching the map to his chest. The orange monster shouts back gleefully: "Last one there hatches a rotten egg!"
Shot 5: Close-up insert, the tree-creature's giant mossy foot slowly lifts off the ground to reveal a glowing golden treasure chest squashed into the moss right underneath it, soft light spilling out around it.
Shot 6: Wide shot, the orange monster and blue dragon screech to a frozen halt and stare slack-jawed at the chest under the tree-creature's foot, a beat of stunned silence, the tiny green creature face-palming in the ferns. The tree-creature gives a sheepish little wave and grins: "...Was it important?"
montage, multi-shot 3D animated feature film, Don't use one camera angle or single cut, vibrant glossy CGI render, Pixar-quality stylized animation, expressive cartoon character performance, subsurface-scattered fur and skin, cinematic lighting, sharp focus, high detail texture, depth of field mastery, dappled bright daylight, lush saturated jungle palette
In a lush overgrown jungle temple bathed in dappled bright daylight, three goofy creatures stand among giant mushrooms and mossy ancient ruins. A big shaggy orange horned monster with a rolled bedroll on his backpack bounces with excitement, a small round blue scaly dragon with little dorsal spikes clutches a glowing old treasure map in his clawed hands, and a towering mossy tree-creature with a goofy wide-eyed grin looms behind them. A tiny green creature peeks from the ferns in the foreground. The look is stylized 3D animated feature quality — vibrant, glossy, soft and warm, with playful expressive character animation.
Shot 1: Medium shot with a smooth playful push-in, the shaggy orange monster bounces on his feet and waves both furry arms overhead with a huge toothy grin, green eyes sparkling. Bursting with excitement he says: "Okay — today's the day, I can feel it in my fur!"
Shot 2: Close-up, the little blue dragon holds the old map up close as the parchment glows warm gold under his clawed fingers, his eyes darting across it then snapping wide. He taps the map and whispers: "Wait... the lost chamber — it's real."
Shot 3: Wide shot, the whole trio reacts together as the blue dragon thrusts a claw dramatically toward the overgrown temple, the orange monster gasping with joy and the towering tree-creature beaming behind them, while the tiny green creature pops up out of the ferns with wide eyes. They all gasp: "WHOA!"
Shot 4: Medium tracking shot bouncing along with them, the excited trio surges forward in a huddle, the orange monster sprinting in place and kicking up leaves and petals, the dragon clutching the map to his chest. The orange monster shouts back gleefully: "Last one there hatches a rotten egg!"
Shot 5: Close-up insert, the tree-creature's giant mossy foot slowly lifts off the ground to reveal a glowing golden treasure chest squashed into the moss right underneath it, soft light spilling out around it.
Shot 6: Wide shot, the orange monster and blue dragon screech to a frozen halt and stare slack-jawed at the chest under the tree-creature's foot, a beat of stunned silence, the tiny green creature face-palming in the ferns. The tree-creature gives a sheepish little wave and grins: "...Was it important?"
16:9
Create a high-quality cinematic 30-second vertical video (9:16) for STADIUMVerifizierter Prompt
Create a high-quality cinematic 30-second vertical video (9:16) for STADIUM SECRETS – EPISODE ONE,
exactly matching the style, color grade, lighting, stadium, and aesthetic of Episode Zero. Photorealistic live-action footage, 4K, 24fps, shot on ARRI Alexa with natural cinematic camera movement, shallow depth of field, and subtle film grain. Every element must feel 100% real: authentic jersey fabric movement, hair physics, sweat, breathing, ball spin/trajectory, and crowd reactions.
Character & World Lock (MANDATORY 100% consistency with Episode Zero):
- Mia: Exact same 25-year-old athletic woman — dark wavy hair in tight high ponytail with a few loose strands, subtle scar on left cheek, intense expressive eyes, natural sweat. Same red national team kit with yellow number 7.
- Spectral Figure: Exact same semi-transparent hooded elderly man with warm ethereal blue-white glow and smoky distortion. ONLY visible to Mia. Must appear in the exact same stadium/crowd setting style as Episode Zero.
- Alex and teammates: Exact same faces, bodies, and kits as Episode Zero.
- Stadium, sunny daylight, crowd style, and overall look must be identical to Episode Zero.
STRICT RULES:
- Follow the provided timing and story beats EXACTLY. Do not add or remove anything.
- NO sudden appearances of any character. Every appearance must feel natural and logical: the Spectral Figure must slowly materialize with gentle ethereal glow and smoky build-up, or be revealed naturally by camera movement/panning. Never have anyone “pop” into frame.
- Smooth, film-like transitions only (gentle dissolves 0.6–1s or perfect match cuts). No abrupt/jarring cuts.
- Perfect logical flow and emotional clarity so a first-time viewer instantly understands the continuation, Mia’s inner conflict, and the new stakes.
- Realistic physics and natural performances only. No teleporting, floating, or illogical actions.
SCENE BREAKDOWN (exactly 30 seconds):
0–5s | Recall & Re-hook
Direct continuation from Episode Zero’s final frame. Start with a frozen moment on Mia’s powerful shot (ball mid-air with realistic spin and motion blur) + her determined face with faint ghostly overlay. Quick flash of the text “Play… or be forgotten forever.”
The ball hits the back of the net realistically — GOAL! Sunny stadium erupts with roaring crowd and waving flags. Mia celebrates with raw, mixed emotions (joy + lingering pain). Smooth cinematic motion.
5–14s | Consequence & Glory
Teammates (exact same kits) realistically lift and celebrate with Mia on the pitch. Alex approaches with clear remorse and love in his eyes, reaching out to her.
Tight close-up on Mia: natural hesitation, tears mixing with sweat, subtle breathing, scar visible. She pulls back, visibly torn and conflicted.
Smooth dissolve transition to the Spectral Figure already present in the same stadium stands among the crowd (only Mia sees him), watching her with a proud, subtle warm smirk. The figure slowly becomes more visible through gentle glowing and smoky effect.
14–22s | Escalation & Revelation
Mia makes a brilliant, realistic football play on the pitch (natural running, ball control, physics). Her focus wavers when she glances at Alex.
Camera movement reveals the Spectral Figure already positioned closer beside her on the pitch edge (stadium setting, only she sees him) with slow ethereal materialization.
Gentle but powerful echoing voiceover (Spectral Figure): “Whether you let him go or not… the choice is yours.”
22–30s | New Cliffhanger
After the play, Alex approaches Mia again, looking remorseful. He says with emotion: “Please forgive me.”
Mia’s face hardens. She slaps him sharply across the face. She turns and walks away without looking back. All teammates and crowd around them freeze in shock and surprise.
Tight emotional close-up on Mia’s strong, conflicted face as she walks out. Hard cut to black.
Title card in the exact same style as Episode Zero: “STADIUM SECRETS – EPISODE ONE”.
Create a high-quality cinematic 30-second vertical video (9:16) for STADIUM SECRETS – EPISODE ONE,
exactly matching the style, color grade, lighting, stadium, and aesthetic of Episode Zero. Photorealistic live-action footage, 4K, 24fps, shot on ARRI Alexa with natural cinematic camera movement, shallow depth of field, and subtle film grain. Every element must feel 100% real: authentic jersey fabric movement, hair physics, sweat, breathing, ball spin/trajectory, and crowd reactions.
Character & World Lock (MANDATORY 100% consistency with Episode Zero):
- Mia: Exact same 25-year-old athletic woman — dark wavy hair in tight high ponytail with a few loose strands, subtle scar on left cheek, intense expressive eyes, natural sweat. Same red national team kit with yellow number 7.
- Spectral Figure: Exact same semi-transparent hooded elderly man with warm ethereal blue-white glow and smoky distortion. ONLY visible to Mia. Must appear in the exact same stadium/crowd setting style as Episode Zero.
- Alex and teammates: Exact same faces, bodies, and kits as Episode Zero.
- Stadium, sunny daylight, crowd style, and overall look must be identical to Episode Zero.
STRICT RULES:
- Follow the provided timing and story beats EXACTLY. Do not add or remove anything.
- NO sudden appearances of any character. Every appearance must feel natural and logical: the Spectral Figure must slowly materialize with gentle ethereal glow and smoky build-up, or be revealed naturally by camera movement/panning. Never have anyone “pop” into frame.
- Smooth, film-like transitions only (gentle dissolves 0.6–1s or perfect match cuts). No abrupt/jarring cuts.
- Perfect logical flow and emotional clarity so a first-time viewer instantly understands the continuation, Mia’s inner conflict, and the new stakes.
- Realistic physics and natural performances only. No teleporting, floating, or illogical actions.
SCENE BREAKDOWN (exactly 30 seconds):
0–5s | Recall & Re-hook
Direct continuation from Episode Zero’s final frame. Start with a frozen moment on Mia’s powerful shot (ball mid-air with realistic spin and motion blur) + her determined face with faint ghostly overlay. Quick flash of the text “Play… or be forgotten forever.”
The ball hits the back of the net realistically — GOAL! Sunny stadium erupts with roaring crowd and waving flags. Mia celebrates with raw, mixed emotions (joy + lingering pain). Smooth cinematic motion.
5–14s | Consequence & Glory
Teammates (exact same kits) realistically lift and celebrate with Mia on the pitch. Alex approaches with clear remorse and love in his eyes, reaching out to her.
Tight close-up on Mia: natural hesitation, tears mixing with sweat, subtle breathing, scar visible. She pulls back, visibly torn and conflicted.
Smooth dissolve transition to the Spectral Figure already present in the same stadium stands among the crowd (only Mia sees him), watching her with a proud, subtle warm smirk. The figure slowly becomes more visible through gentle glowing and smoky effect.
14–22s | Escalation & Revelation
Mia makes a brilliant, realistic football play on the pitch (natural running, ball control, physics). Her focus wavers when she glances at Alex.
Camera movement reveals the Spectral Figure already positioned closer beside her on the pitch edge (stadium setting, only she sees him) with slow ethereal materialization.
Gentle but powerful echoing voiceover (Spectral Figure): “Whether you let him go or not… the choice is yours.”
22–30s | New Cliffhanger
After the play, Alex approaches Mia again, looking remorseful. He says with emotion: “Please forgive me.”
Mia’s face hardens. She slaps him sharply across the face. She turns and walks away without looking back. All teammates and crowd around them freeze in shock and surprise.
Tight emotional close-up on Mia’s strong, conflicted face as she walks out. Hard cut to black.
Title card in the exact same style as Episode Zero: “STADIUM SECRETS – EPISODE ONE”.